/***************************************************************************
 *   Copyright (C) 2010 by Oleg Goncharov  *
 *   $EMAIL$                           *                          
 *                                                                         *
 *   This file is part of ChessVision.                                     *
 *                                                                         *
 *   ChessVision is free software; you can redistribute it and/or modify   *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef COBJECTPYRSEGMENTATION_H
#define COBJECTPYRSEGMENTATION_H

#include "cobjectdetector.h"

/**
Использование сегментации при помощи пирамид для обнаружения объекта

	@author Goncharov Oleg <goncharovoi@yandex.ru>
*/
class CObjectPyrSegmentation : public CObjectDetector {
protected:
	int level;
	double therehold1, therehold2;
	double min_area;
	double max_area;
	double min_area_rect_ratio;
public:
	void SetDefault();
	CObjectPyrSegmentation() { SetDefault(); }
	void SetSegThereholds(double th1, double th2) { therehold1 = th1; therehold2 = th2; }
	void SetLevel(int _level) { level = _level; }
	void SetArea(double min, double max, double _min_area_rect_ratio) { min_area = min; max_area = max; min_area_rect_ratio = _min_area_rect_ratio; }
	
	int DetectObjects(IplImage * img, ObjectList& objs);
};

#endif
